Why You Should Play Friendly Battles in Tower Rush

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Learn exactly what health a tower must be at for your Rocket to finish it.

However, the absolute best tool for improvement provided by the developers is often completely ignored: the humble Friendly Battle.


You can lose fifty times in a row without dropping a single trophy or damaging your account's progression in any way.


The Safe Zone for Experimentation


The primary use of Friendly Battles is to test brand new, unproven deck concepts before risking them on the competitive ladder.


This allows F2P players to find out exactly how a maxed-out deck will perform without having to spend millions of gold upgrading the cards first.


  • Learn exactly what health a tower must be at for your Rocket to finish it.
  • If you lose to a specific card on the ladder, ask a clanmate to play that card against you repeatedly until you figure out the counter.
  • Host mini-tournaments within your guild just for bragging rights.

Muscle Memory Training


Beyond macro-level deck testing, Friendly Battles are the only place you can safely 'drill' incredibly specific micro-interactions.


In a Friendly Battle, you can ask your clanmate to send a Bandit down the lane ten times in a row.


What to LearnThe Friendly Battle Setup
Mastering Spell Timing (e.g., Predictive Logs)Have your partner repeatedly throw Goblin Barrels while you practice releasing the Log at the exact optimal millisecond
Learning Aggro Ranges (Kiting)Have your partner drop a P.E.K.K.A; practice placing an Ice Golem on different center tiles to see which one pulls the P.E.K.K. If you cherished this report and you would like to obtain additional data relating to tower rush kindly take a look at our web site. A furthest

The Social Benefit


You are not just improving your own skills; you are raising the competitive floor of your entire team.


Throw down a friendly challenge in the clan chat, try something completely crazy, and enjoy the game for what it is.

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