The core philosophy is simple: use a deck with an incredibly low average elixir cost (usually between 2. Here's more on tower rush stop by our web-page. 6 and 2.9) to outpace the opponent's defensive rotation.
This article breaks down the immense advantages and crippling disadvantages of adopting the fast-paced cycle lifestyle.
The Advantages of Speed
If they use their Bomb Tower to defend your first attack, you cycle so fast that your second attack arrives while their Bomb Tower is still buried in their deck.
If an opponent uses a six-elixir Rocket to destroy your three-elixir Cannon, you simply play two cheap skeletons to fix your rotation and you are instantly ahead in elixir.
- Cycle decks demand constant pressure.
- Master the grid.
- You are constantly playing 1-elixir cards in the back to keep the energy flowing and your hand moving.
Why Cycle Decks Fail
If you misplace a one-elixir skeleton by a single tile, the enemy P.E.K.K.A will ignore it and instantly destroy your tower; there is absolutely zero margin for error.
If you do not secure a massive tower damage lead during the first two minutes of single elixir, you will likely lose the game in the final minute.
| Disadvantage | The Danger |
|---|---|
| The Double Elixir Wall | Cannot physically output enough damage to stop a massive 15-elixir push in the final minute of the game |
| Mechanical Demand | A single missed spell or slightly misplaced building results in an immediate, unrecoverable loss |
The Verdict
However, if you are willing to put in the time, it is undeniably the most rewarding archetype in the game.
Cycle fast, strike hard, and never stop moving.