Random Number Generation, or RNG, is a highly debated topic in almost every competitive video game genre.
In the context of lane-pushing arena battlers, RNG is typically minimized compared to card games or auto-battlers.
Initial Deck Shuffling
Your starting hand is entirely random, which can immediately put you at a massive disadvantage against an aggressive opening.
By ensuring a healthy mix of low-cost cycle cards, they guarantee they will always have some form of defense.
- Always include at least two cheap defensive options.
- Don't panic if your starting hand is bad.
- It happens to everyone.
Unit Targeting and Pathfinding
Sometimes a unit will retarget unexpectedly due to a micro-movement by another troop, completely ruining your defensive setup.
To counter this, veterans always place defensive buildings in exactly the same specific tiles to guarantee consistent pulls.
| Genre Type | RNG Dependency |
|---|---|
| Drafting Games | Skill comes from long-term statistical management |
| Standard Tower Rush | Matches are decided by placement, timing, and resource tracking |
Embracing the Chaos
Getting angry at a bad starting hand only causes you to make further mistakes and lose the match entirely.
Focus on improving your timing and placement, and let the RNG sort itself out in the long run.