If you panic and place the wrong defensive cards, the game can literally be over in thirty seconds.
However, when properly identified and countered, a failed rush leaves the attacker completely defenseless.
Staying Calm Under Pressure
Instinctively dropping all your cards in a clustered panic is exactly what the rusher wants you to do.
If they rushed with a massive swarm of small units, a single well-placed spell can annihilate their entire push.
- Know the exact counter to popular rush cards.
- If they take your tower, do not instantly quit.
- Don't clump your defenders if they have a fireball ready.
The Art of the Pull
Aggressive melee units are incredibly dangerous if they connect to your tower, but they are surprisingly easy to distract.
Once the rushing units are locked onto your distraction, you can deploy your own damage dealers safely behind them.
| Threat | How to Stop It |
|---|---|
| Hog Rider | Use a Tornado to pull him to the King Tower |
| Twin Bruisers | Surround them completely with a cheap skeleton army |
Punishing the Rush
Because the attacker spent all their energy failing to take your tower, they have nothing left to defend themselves.
Defending perfectly is far more satisfying than attacking blindly.
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