Stopping the Early Rush in Tower Rush Games

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Hover your defensive spell early. Place defenders in the middle to pull aggro.

If you panic and place the wrong defensive cards, the game can literally be over in thirty seconds.


In this comprehensive defensive manual, we will outline the exact steps required to crush these aggressive openers.


Staying Calm Under Pressure


Take a deep breath, analyze the specific units they deployed, and select the optimal counter from your hand.


Reacting efficiently rather than expensively is the secret to turning their aggression into your advantage.


  • Hover your defensive spell early.
  • Place defenders in the middle to pull aggro.
  • Don't overspend to stop one hit.

Kiting Aggressive Units


By placing a cheap building or a low-cost ground unit in the center of your side, you can pull them away from the tower.


Ice golems are the absolute kings of kiting, slowly walking into the opposite lane while dragging the enemy army with them.


ThreatOptimal Defense
Speed ThreatUse a Tornado to pull him to the King Tower
Twin BruisersKite with an Ice Golem into the center while using ranged support

The Devastating Counter-Push


Because the attacker spent all their energy failing to take your tower, they have nothing left to defend themselves.


A failed rush often results in an immediate three-crown loss for the hyper-aggressive player.



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