Healing and shielding support units are specifically designed to break the fundamental mathematical rules of the game's combat system.
Many novice players make the fatal error of focusing all their defensive damage on the massive tank, ignoring the tiny support unit standing behind it.
Assassinating the Backline
If you successfully eliminate the support, the massive tank becomes a slow, expensive sitting duck that your towers can easily dispatch.
Deploy your assassin directly behind the enemy push, ensuring it locks onto the healer before the tank can turn around to protect it.
- Use it to physically pull the healer away from the tank she is trying to heal.
- Splash damage units are decent, but often lack the burst damage required.
- Healing pushes are usually incredibly expensive (12+ elixir).
Dealing with Clone and Rage Synergy
When you see these combinations forming, you must react with absolute split-second precision, or you will lose your tower in seconds.
The definitive counter to any Clone strategy is a cheap, instant-cast splash spell like the Log, Zap, or Snowball.
| Response | Tactical Advice |
|---|---|
| The Heavy Spell Nuke | The absolute safest method; guarantees the death of fragile backline units without risking your own troops |
| Assassination | Wait until the tank walks past the bridge, then drop a Valkyrie directly behind the tank to separate the support |
Surgical Defense
The visual clutter and constant healing numbers can cause panic, leading to terrible card placements and wasted spells.
Master the backline dive, and dominate the arena.
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