Tracking Elixir in Tower Rush

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The absolute core fundamental skill that separates the elite from the casuals is the ability to perfectly track the opponent's elixir.


Playing the game without knowing how much elixir your opponent has is like playing poker without looking at the cards on the table.


The Economy of Aggression


Every single aggressive action you take in the arena should be dictated primarily by the opponent's current bank of elixir.


This situation—having significantly more energy than the opponent—is known as an 'Elixir Advantage', and creating it is the primary goal of the game.


  • Counting elixir tells you if they can afford their heavy spell.
  • Counting elixir tells you if it's safe to place your pump.
  • If you know they have zero elixir, you don't need to spend 4 elixir to defend a dying 1-elixir skeleton.

Practicing the Count


Start by simply categorizing the opponent into three states: 'High Elixir' (7-10), 'Medium Elixir' (4-6), and 'Low Elixir' (0-3).


When they drop a heavy card, like a P.E.K.K.A (7 elixir), tell yourself "They are now Low Elixir."


Time PeriodThe MathTracking Difficulty
Single Elixir (First 2 Minutes)1 Elixir every 2.8 secondsEasy to Moderate; plenty of time to calculate trades and track generation in your head
Double Elixir (Final Minute)1 Elixir every 1. If you have any inquiries about wherever and how to use tower rush, you can make contact with us at the web-page. 4 secondsExtremely Difficult; the math changes so fast you must rely on instinct and 'feel' rather than raw numbers

The Invisible Scoreboard


Stop staring at the flashy animations and start focusing on the math.


When you perfectly predict an opponent's inability to defend your push based purely on your mental calculation, you will feel invincible.

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