Your deck composition is the foundation of your entire success; a poorly constructed deck will fail regardless of your mechanical skill.
This usually results in a top-heavy, disjointed mess that cannot defend against cheap swarms or cycle fast enough to attack.
The Essential Roles
You cannot build a deck that only attacks; you must have dedicated slots for defensive buildings, spells, and anti-air support.
If your deck has three different win conditions, it is too heavy; if it has none, you will never actually take a tower.
- Include a cheap cycle card.
- Mini P.E. If you have any kind of queries about where by in addition to the way to work with tower rush, it is possible to e-mail us from our own web-site. K.K.A or Inferno Tower are essential.
- Anything heavier requires absolute perfection to play.
The Cost of War
The average elixir cost of your deck dictates exactly how fast you can play cards and cycle back to your win condition.
If your deck is too heavy, you will sit defenseless while the opponent chips away at your towers with cheap, fast attacks.
| Roster Position | Top Pick | Purpose in Deck |
|---|---|---|
| Tower Taker | Balloon, Royal Giant, X-Bow | The only reliable way to deal massive damage to the enemy structures |
| Cheap Removal | Zap, The Log, Snowball | Instantly clears cheap swarm units that threaten your main attacker |
Evolving Your Roster
Once you have built your initial deck, take it into friendly battles or classic challenges to test its viability safely.
Do not be afraid to experiment, but avoid changing your deck after every single loss.