Why You Must Have Anti-Air in Tower Rush

Bình luận · 17 Lượt xem

If you have any kind of inquiries pertaining to where and the best ways to utilize tower rush, you can contact us at our own internet site.

When constructing a new deck, players often hyper-focus on countering massive ground tanks and stopping bridge spam.


Flying units completely ignore the river, bypass all ground-targeting defensive buildings, and are immune to crucial spells like The Log or Earthquake.


The Aerial Behemoths: Lava Hound and Balloon


Because the Lava Hound has an absurdly high hitpoint pool, it demands the immediate attention of all your air-targeting defenders.


Simultaneously, you must deploy your secondary anti-air unit (like Bats or Minions) specifically to target and assassinate the Balloon before it reaches the structure.


  • A single Fireball will kill both your Musketeer and your Minions, leaving you completely defenseless.
  • Activating the King Tower early provides massive extra defensive damage against air decks.
  • Force them to spend elixir defending instead of supporting the Hound.

Building the Perfect Air Defense


For swarm control, the Flying Machine or Dart Goblin provides excellent rapid-fire capabilities while staying safely behind your own tanks.


The Mega Minion, in particular, is the ultimate anti-air assassin, dealing massive melee damage to Balloons while surviving heavy spells easily.


Air ThreatThe Solution
Inferno Dragon (High escalating damage)Electro Wizard or Zap spell; the constant stun resets the damage beam completely
Minion Horde (Massive flying swarm)Arrows or Fireball; never try to defend this with single-target units, as they will be overwhelmed instantly

Total Coverage


A deck with a glaring weakness to aerial attacks is simply not viable for climbing the competitive ladder.


Control the ground, but never forget to watch the skies.



In the event you loved this informative article and you wish to receive more info about tower rush please visit our web-page.
Bình luận