However, one of the most fatal deck-building errors is neglecting to include a robust, reliable suite of anti-air defenses.
This guide highlights the absolute necessity of anti-air units and how to properly utilize them against the terror of the skies.
The Aerial Behemoths: Lava Hound and Balloon
Because the Lava Hound has an absurdly high hitpoint pool, it demands the immediate attention of all your air-targeting defenders.
You use the defensive building to pull the Lava Hound into the center of the map, absorbing its damage and distracting it.
- Space them out.
- Activating the King Tower early provides massive extra defensive damage against air decks.
- If they play a Lava Hound in the back, immediately pressure the opposite lane with a ground attack.
Building the Perfect Air Defense
When selecting your anti-air package, versatility is key; you need units that are strong against air but also highly useful against standard ground pushes.
A well-rounded deck should include one high-DPS sniper, one flying defender, and one small spell capable of clearing flying swarms.
| Unit Type | Primary Choice | Strengths |
|---|---|---|
| Ranged DPS | Musketeer / Dart Goblin | Can hit air units from far away while remaining protected behind your Princess tower or ground tanks |
| The Air Assassin | Mega Minion / Phoenix | Flies directly to the enemy air threat and shreds it without being distracted by ground swarms |
Total Coverage
You must respect the Z-axis and prepare your arsenal accordingly.
If your towers fall to the Balloon every time, you must redesign your support structure.
For those who have any queries concerning wherever as well as the way to employ tower rush, you can e-mail us in our own internet site.