Pairing the massive hitpoints of the Lava Hound with the devastating burst damage of the Balloon creates an aerial synergy that has dominated the competitive meta for years.
However, playing LavaLoon effectively requires an incredibly specific mindset; you are abandoning the ground war entirely, which leaves your towers highly vulnerable to fast rushes.
Building the Armada
The core execution of the LavaLoon strategy is deceptively simple: you deploy the Lava Hound in the back corner of the arena to absorb all incoming anti-air fire.
Furthermore, when the Lava Hound finally dies, it 'pops' into a swarm of six fiery Lava Pups.
- Placement is everything.
- It is a 7-elixir investment that deals almost zero damage by itself.
- Always bring the Arrows spell.
Sacrificing the Ground
Because your deck is filled with expensive, flying units, you have very few cheap, sturdy ground troops to stop an incoming Elite Barbarian or Battle Ram rush.
While the enemy is busy fighting the skeletons spawned by the Tombstone, your Mega Minion can safely kill them from the air.
| The Game Plan | Execution | The Danger |
|---|---|---|
| Single Elixir (First 2 Mins) | Play Tombstone defensively, use Mega Minion to defend, only play Lava Hound if you have a massive elixir advantage | Playing the Hound first, instantly losing the opposite tower to a fast rush, and having no elixir to support the Hound |
| Double Elixir (Final Minute) | Drop the Hound in the back, support it with Balloon and spells, completely ignore minor damage to your own towers | Panicking and using your Lightning spell defensively instead of saving it to destroy their anti-air |
Ruling the Skies
You are trading early ground vulnerability for late-game aerial invincibility.
The ground is for peasants.
Should you adored this informative article along with you would want to be given guidance about tower rush generously check out the web site.