Drafting and Deck Building in Tower Rush

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In a Draft match, you do not bring your own deck; instead, you build it on the fly by choosing between pairs of random cards.


Drafting is widely considered the ultimate test of a player's game knowledge, adaptability, and understanding of core synergies.


Drafting Priorities


If you reach the end of the draft and your deck has no reliable way to damage the enemy tower, you have already lost the match.


If you give your opponent the heavy spell and keep a useless support unit, they will easily dismantle your defenses from afar.


  • Don't get caught defenseless.
  • It provides a solid defensive anchor regardless of what else you pick.
  • If you have the choice between a Fireball and a wizard, take the Fireball.

The Art of the Bad Gift


Drafting is not just about building a good deck for yourself; it is equally about constructing a terrible deck for your opponent.


If you realize they have drafted three heavy, expensive ground tanks, give them a fourth expensive ground unit.


Common ErrorThe Result
Drafting purely for synergy while ignoring the opponent's cardsYou might build a great Golem deck, but you accidentally gave them an Inferno Tower and a P.E. In case you loved this information as well as you wish to acquire more information relating to tower rush i implore you to stop by the internet site. K.K.A, rendering your Golem useless
Forgetting to draft any spellsYou will have absolutely no way to finish off a tower with 100 hitpoints remaining in overtime

Adaptability in the Arena


The winner of a draft match is the player who can identify their bizarre new win condition fastest.


Master the draft, and you prove that your skills are universal, not just tied to one specific meta deck.

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