The Most Annoying Strategies to Face in Tower Rush and How to Counter Them

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Punish them the exact millisecond they cast a spell on your tower. It is an endurance test.

Every competitive game eventually develops certain strategies that the community universally despises playing against.


Understanding how these annoying strategies function is the first step toward completely dismantling them.


The Unbreakable Wall


Instead, they fill their deck with defensive buildings, cheap distraction swarms, and massive damage spells like the Rocket.


They will sit perfectly still, defend your pushes flawlessly, and then throw a Rocket at your tower over and over again.


  • Punish them the exact millisecond they cast a spell on your tower.
  • It is an endurance test.
  • Fight fire with fire.

Endless Pressure


On the opposite end of the spectrum is the player who drops fast, punishing units directly at the bridge the entire game.


Once you survive their initial flurry and build an elixir advantage, their lack of a heavy tank makes them incredibly vulnerable to a massive counter-push.


The SolutionWhat to Do
Beating X-BowAlways have a heavy tank ready to drop directly in front of the X-Bow the second it is placed
Against FreezeSpace your anti-air units far apart so one freeze spell cannot hit both of them and the tower simultaneously

Staying Zen


They want you to get angry, spam emotes, and abandon your carefully planned strategy in a fit of rage.


Take a deep breath, mute their emotes immediately at the start of the match, and focus entirely on the geometry of the arena.



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