In the chaotic environment of a competitive arena battler, units seem to run wildly toward whatever is closest to them.
This article will dissect the mathematics of sightlines, retargeting, and unit hitboxes to help you manipulate the AI flawlessly.
Vision and Targeting
When a unit is deployed or finishes destroying a target, it scans its specific sight range for the closest valid enemy.
Understanding exactly how many tiles a unit can 'see' allows you to place distractions at the absolute maximum possible distance.
- Count the squares to ensure perfect placement.
- If a unit is already locked onto a tower, it will ignore closer targets.
- They ignore the river and take direct diagonal lines.
The Geometry of Defense
You can use the physical bulk of your own units to literally push enemy troops out of their preferred path.
For example, if an enemy Miner is locked onto your tower, you can deploy a large tank directly on top of him.
| Character Class | Targeting Style |
|---|---|
| Siege Targeters | Completely ignore all enemy troops, making them incredibly easy to kite across the entire map with cheap structures |
| Bandits | Often have dash abilities that lock onto targets from far away; must be intercepted before the dash animation begins |
Practice Makes Perfect
You must spend hours in friendly battles practicing these specific interactions until they become pure muscle memory.
You will no longer panic when a massive push approaches; you will simply calculate the optimal placement and watch the AI dance to your tune.
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